Table of Contents

Sample Turnsheets

Below, you can find two sample turnsheets. These are intended as examples of how one might go about writing a turnsheet. More details about turnsheets can be found here.

In White Raccoon, we are giving each player one Specific Action per turnsheet in addition to any number of General Actions. The events of a turnsheet take place during the month between Uptime sessions IC.

Sample Turnsheet 1

Specific Action

Aim

Climb to the top of the Carnival's great wheel to meet with Breadbin

Details and Plan

Breadbin has been a close friend of mine for a while now, and recently asked me to meet on top of the great wheel in the Carnival. I've heard about this spot before and am excited to go – apparently it provides an amazing view of the City. Also, I recently found something cool in the Shelters, some sort of ticking device. I know that Breadbin loves old human technology and I want to give it to him as a gift.

I think the best time for meeting up would be mid-afternoon and have confirmed that time with Breadbin. I'm going to try to get there shortly after noon. Better to be ridiculously early than late, after all. I know that the Pigeons taxi service would probably be happy to take me to the top, but I prefer to do things myself where possible, so I'll use my Climbing Ability to get to the top of the wheel. When up there, I'm going to wait for Breadbin and look for his approach with my Sharp Eyes.

After presenting the gift, I will suggest we stay atop the great wheel for a few hours more. A sunset from up there would be lovely.

Abilities and Quirks used

Abilities:

Quirks:

Items used

PCs and NPCs involved

General Actions


Sample Turnsheet 2

Specific Action

Aim

Paint one last picture before Winter descends.

Details and Plan

Themes: I'm picturing this as something of an emotional turning point for Bobblesworth, as he finally confronts the tension between looking backward and looking forward. I'd like it to be a fairly introspective turnsheet. He has been through a lot recently, especially with the failure of his art gallery, and the moral dilemmas raised in the last talk with Mrs. Fluffy. I'd like him to find a way to reconcile his artistic vocation with his wish to help Mrs. Fluffy's endeavour, despite the fact it will alienate Snicker-Snack, without whose support the art gallery may never flourish again. But is a closed gallery truly what's needed? Does everything have to last, or is the beauty in the moment what's really important?

Plan:

Abilities and Quirks used

Abilities:

Quirks:

Items used

PCs and NPCs involved

General Actions